[REVIEW] Captain Blood

A few weeks ago, I stumbled upon a game that, by all accounts, shouldn't exist: "Captain Blood." This title, originally slated for release years ago, finally saw the light of day in May 2025 after a near 25-year development journey. I first heard about it on YouTube, where most people quickly dismissed it as a relic, a simple hack-and-slash game from the PS3 era. But the story behind its belated release captivated me.

Intrigued, I decided to dive in, shelling out $20 to download it. I spent about a week (which for me translates to roughly 5-15 hours) exploring its world.

And honestly? The game is great. While you could technically label it a "hack and slash," I think that description misses the mark. "Captain Blood" has a surprising amount of heart and feels more like an early entry adventure game, reminiscent of the genre that dominated console exclusives for a decade.

It offers quick, fast-paced, and genuinely fun action within an unexpectedly beautiful environment that, despite the constant influx of enemies, truly steals the show. Games like this thrived back in the PS3 and Xbox 360 days, yet are largely relegated to the bottom of the table in this annoyingly serious modern era. Let this game let you have fun again as a player.

I've decided to include review scores for this game, a practice I often regret omitting. Too many times, I've held back on scoring games due to time or energy constraints. But, much like the long-awaited release of "Captain Blood," sometimes you just need to get your work out there - competently, of course, and unlike the debacle that was "Mindseye."

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My review process is designed to be straightforward yet rigorous. I evaluate each game across ten distinct categories, scoring each on a scale of 1 to 10. These individual scores are then totaled to arrive at the final score.

It's important to understand that my scoring leans towards a demanding "7-point" grading scale, much like the academic system I experienced before college. This approach means that scores are earned, not freely given. When you're considering spending your hard-earned money on a game, I believe a thorough and discerning review is essential.
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STORY - 3
OBJECTIVES - 8
IN-GAME ART / DESIGN - 10
AUDIO / SOUND - 2
GAMEPLAY - 8
EMOTIONAL IMPACT - 5
LONGEVITY - 5
HISTORICAL SIGNIFICANCE - 10
X-FACTOR - 10
PROMOTIONAL ART / DESIGN - 10

71 Overall

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Developer(s) SeaWolf Studio, General Arcade
Publisher(s) SNEG

I played this game on a large HDR screen in an open room, sitting about eight feet away. My audio is a 5.1 stereo set up that fills the room.

questions, comments, media: ljbaby654@gmail.com