I wanted to take a moment to talk about the creation of art, or anything for that matter. While it is possible for wonderful works to come easily, it is often the case that they come from tribulation and hard work. For a single artist, the pain is obviously only felt by one person, but for many artists working on a single vision, such as a video game or movie, it can be shared among many.
Some might not like to carry that burden, especially if the vision isn't their own. This might seem like basic stuff to most, but it really appears to be a discussion that is lost on non-creatives (the real ones, not the growing army of faux-creatives that like to decorate themselves like a LOL doll or Monster High character—I have a six-year-old).
The point I'm getting to here is that for all the problems I remember Team Bondi and Brendan McNamara had with creating LA Noire, most of the complaints are fading away. Not just in memory, but in broken links and lost websites.
All of this doesn't excuse crappy behavior toward employees and their families, but it is a reminder that all of it fades into the distant background once the dust settles and time advances.
Games are in a constant state of newness, sort of like a phoenix rising from its own ashes over and over. Making something new is hard, but that's where you get the gold dust.
I'm looking forward to sharing my thoughts on LA Noire in a future review.